Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game, albeit at the cost of multiplayer. However, Quake II, Quake 4, and Enemy Territory: Quake Wars do not share story lines with Quake or Quake III Arena their only relation is their names and logos. The game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and therefore also includes Quake II. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. Quake 4 went gold in early October 2005 and was released on Octofor the PC, and later for the Xbox 360 and the Apple Macintosh. #QUAKE 4 ENEMIES SOFTWARE#In this case, id Software supervised the development of the game as well as providing the Doom 3 engine, now referred to as id Tech 4, upon which it was built. Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games. The game was developed by Raven Software and distributed by Activision. #QUAKE 4 ENEMIES SERIES#It's okay but nothing special.Quake 4 is the fourth title in the series of Quake first-person shooter computer games. All-in-all it was a pretty average, generic military shooter campaign set in the Quake 2 world with Doom 3's engine. It looked and played a certain way just because they reused the engine, not necessarily because that style fit in with the style of Quake II. And like I said, it felt far too similar to Doom 3. Quake 4 feels like the Quake 2 sequel nobody really needed or asked for, particularly when it already had 2 expansions. I still think the graphics look incredibly good, even now that they're quite old. Even the real teammate as enemy and one or both enemies as teammates. The horror experience is also extremely well done, which made Doom 3 a very memorable FPS for me. Quake 4 crashes all the time on me when Im in the middle of a game (I know thats. I know these days classic arcadey action is more popular again, but for 2004 Doom 3 gave the same level of immersion in a real world that the original Doom gave in 1993. The UAC really comes alive as a lived-in, real scientific facility in a future you could imagine might actually happen (without the demons at least). The immersion factor really goes to a whole another level, not just visually, but also in the gameplay (reading emails, audio logs). Doom 3 was pretty revolutionary with the bumpmapping/specular lighting. #QUAKE 4 ENEMIES MOD#When I first played Quake 4, I thought it was a paid mod for Doom 3, it's that similar. While I like the design of the new enemies and the redesign of the returning ones, I do miss the original Enforcer - I do not care for its Pinky-like replacement - and I am not a big fan of the Space Marines' new look either.ĭefinitely Doom 3. The game does become more enjoyable once you get stroggified, thanks to the faster movement speed and increased health, but unfortunately that happens rather late in the game. the vehicle segments) and the whole experience feels less like a proper Quake II sequel and more like a Doom 3 total conversion. Quake IV has a much better arsenal and the bestiary feels more rounded, but it introduces hard-hitting enemies too early (when you are still slow and fragile), the AI squadmates are a bit annoying (especially when they need to be protected), many of the levels are intensely forgettable or downright boring (e.g. the slog that is Alpha Labs), too many redundant enemies and an unbalanced arsenal, it is a more enjoyable and consistent experience than Quake IV. Although the game has some pacing issues (e.g.
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