![]() And you will feel sick to your stomach thinking that you will still be second rate even if you double or quadruple your play time. And you will realize your character of choice does suck. Soulcalibur vi reversal edge pro#Then you watch high ranked players and former pro sc players using your character against the same characters you have trouble with falling for the same hijinks and mixups. You will think, hey my character doesn't suck, I just need to improve. Soulcalibur vi reversal edge plus#If you pick a low tier character with short range, and bad low attacks for mix ups, be prepared to spend 100 hours plus learning your own frame advantages and disadvantages on block and on hit, as well as frame advantages and disadvantages of other better equipped characters so that you can win 30 percent of the time and make it D ranks like me. You will throw out a low A thinking it will save you and stop the other player from wailing on you, only to realize that the other player is so pro that they selected the move which when blocked left you at optimum spacing to eat a 3 + B on a 2 + A attempt. You will throw out reversal edge in desperation only to realize that you got baited and will eat a sidestep into lethal hit or blue lightning lethal hit. You will rage wondering why the other player is always plus frames. You will be jailed by players with superior frame knowledge. Don't believe people when they say reversal edge is overpowered. Life must be grand for all the seong minas and ivys out there (and to a lesser degree azwel, sig and nightmare). Some characters have enormous range + mixup potential compared to others. Gameplay revolves around frame traps and mixups. This game absolutely is not beginner friendly. You need that much of an investment just to be mediocre at this game. Both are solid fighters mechanically, although some might argue that SCVI's Reversal Edge mechanic takes away from skill (an argument which has some merit, but 90% of the time a good player will punish those that abuse it) in the game. SC is less combo heavy and focuses around the 8 way run, and obviously weapon variety. Really depends what style of game appeals to you more. Is Soul Calibur 6 worth picking up over other fighting games like Tekken for example? It has some hitbox issues, but they aren't game-breaking and the devs are aware of them. If you enjoy SC for it's gameplay, I would say that this is better than both SCIV and V. cutscenes, detail on stages, alternate costumes, etc (the game was made on somewhat of a budget). This actually has more single-player content than 4 or 5 (and should have most of your favourites from 4, unlike 5), including a story-mode for each character and an RPG mode, but you might find it lacking in production values, e.g. The online population isn't massive, but you won't be lacking for games or anything like that so I wouldn't worry about it. Despite, it's flaws, SCVI has been hailed as a return to form ('form' usually meaning SCII). The gameplay is faster and overall improved compared to VI and V. ![]()
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